Remember the human is something we intuitively do in traditional face-to-face classrooms, but somehow this gets lost in distance education. If it’s only text-based independent study, then we’ve silenced our students and treated them as mutes by not providing communication platforms that are supported in the grading criteria. Virginia Shea asks us to remember the human in the impersonal cyberspace, as part of her Core Rules of Netiquette. She was referencing politeness. I, on the other hand, am referencing the instructional goal of teaching to the whole student.
This blog focuses on the basics of computer-mediated instruction in terms of the dichotomy of transmissive (authoritarian) education versus that of a transformative one (democratic). Whenever I present on this topic at conferences, participants share that they or their peers have also encountered and endured transmissive online courses. I wonder how big the problem really is.
Transmissive vs. Transformative
Critical pedagogies, Ignatian pedagogy, a community of inquiry (COI), and Freirean praxis, place the human in a real-world context as much as possible through learning experiences and reflection. The goal being transformative learning experiences instead of transmissive ones that use the antiquated banking model of education where the teacher deposits knowledge for the student to withdraw (Bradshaw, 2017). A good example of transformative learning is Ignatian pedagogy, which advocates for context, experience, action, reflection, and evaluation (Korth, 1993).
Interactions for transformative learning are active, authentic, constructive, cooperative, and intentional. Hooks (1994) calls this humanity-affirming location of possibility. The design of interaction treatments online doesn’t rely solely on synchronous sessions through web hosting with everyone present. Instead, the goal of high-quality online instruction is to avoid passive learning that requires little cognitive engagement. A good example of a transformative learning activity would be a student (or group) project where students provide each other with authentic feedback.
Interaction treatments are any direct or indirect action between and among students, teachers, and the content. This includes nonverbal immediacy behaviors such as an instructor’s response time. The alternative is unethical—a corpse of knowledge delivered by the unknowing instructor through text-based study devoid of interactions with other students (e.g., read-write-submit). The lack of contact with others in the class is not only isolating, shielding us from social learning, but can be frustrating for some students.
Are we teaching machines to learn better than we teach humans?Embed from Getty Images
I recently read an introductory book about artificial intelligence (AI). I was struck how even the old AI addressed the environment of the robot, as this is something online instructors sometimes overlook for humans. If we want to come away as winners in the man vs machine competition, when humanoids such as Erica the robot have complete human feelings and singularity occurs in 2045, we need to focus on providing human interactions in online courses.
Through trial and error, AI has developed heuristics to address the robot’s interaction with the environment such as the symbol grounding problem, where symbols are meaningless unless they’re grounded within a real-world context. For example, the Skydio R1 drone may become the ultimate selfie as it maps its environment using GPS, cameras, and other sensors. How often are instructors grounding the instructional content into the lifeworld of human learners?
What are the heuristics for effective human interaction in distance education?
Provide an online COI to dispel the perceived psychological distance between students and teachers in distance education to improve student learning outcomes and student satisfaction. An online COI, a sublime goal, requires consideration of the types of interaction treatments that could engender social, teaching, and cognitive presence for going beyond generative learning. These presences are the key elements for the COI loop (Garrison, Anderson, and Archer, 2000).
Technological affordances can provide humans with multimodal instruction such as narrated PowerPoints or audio feedback for teaching presence for an online COI. For example, podcasts increase student achievement and student satisfaction because they can listen to them over and over (Beylefeld, Hugo & Geyer, 2008; McKinney, Dyck & Luber, 2009; Seed, Yang & Sinnappan, 2009). Learning management systems allow for student-student discussions and the sharing of projects with opportunities for peer feedback to engender social presence in a COI. Projects also provide student agency in the design of their own learning.
Cognitive presence is the other component in the triad of the COI. Instructors generally provide this with interesting and challenging activities online that they’ve honed over the years from their F2F courses. In my two research studies (Rogers & Van Haneghan, 2016; Rogers & Khoury, unpublished), the potential plans for cognitive presence have been high at the institutions. However, social presence has been average and teaching presence below average.
Designing interaction treatments (e.g., student-student, student-teacher, and student-content) will help address the psychologically perceived distance in computer-mediated courses (Bernard et al., 2009). These designed interactions need to focus on meaningful activities for the students’ lifeworld to aid their learning. Remember the human as you plan your online course; otherwise, the robots will overtake us.
Bernard, R. M., Abrami, P. C., Borokhovski, E., Wade, C. A., Tamim, R., Surkes, M. A., & Bethel, E. C. (2009). A meta-analysis of three types of ITs in distance education. Review of Educational Research, 79, 1243-1288. doi:10.3102/0034654309333844
Beylefeld, A. A., Hugo, A. P., & Geyer, H. J. (2008). More learning and less teaching? Students’ perceptions of a histology podcast. South African Journal of Higher Education, 22(5), 948-956. doi:10.4314/sajhe.v22i5.42914
Bradshaw, A. C. (2017). Critical pedagogy and educational technology, in A.D. Benson, R. Joseph, & J.L. Moore (eds.) Culture, Learning and Technology: Research and Practice (pp. 8-27). New York, NY: Routledge.
Garrison, D. R., Anderson, T., & Archer, W. (2000). Critical inquiry in a text based environment: Computer conferencing in higher education. The Internet and Higher Education 2(2-3), 87-105. doi:10.1016/s1096-7516(00)00016-6
Hooks, B. (1994). Teaching to transgress: Education as the practice of freedom. New York, NY: Routledge.
McKinney, D., Dyck, J. L., & Luber, E. S. (2009). iTunes university and the classroom: Can podcasts replace professors? Computers & Education, 52, 617-623. doi:10.1016/j.compedu.2008.11.004
Rogers, S., & Van Haneghan, J. (2016). Rubric to evaluate online course syllabi plans for engendering a community of inquiry. Proceedings of Society for Information Technology & Teacher Education International Conference, 349-357. Chesapeake, VA: AACE.