4 Things You Can Do to Make Your Online Course More Accessible

5 May

The following suggestions are recommended in meeting the Americans with Disability Act.

“No otherwise qualified individual with a disability …shall, solely by reason of her or his disability, be excluded from the participation in, be denied the benefits of, or be subjected to discrimination under any program or activity receiving Federal financial assistance… (Section 504, 29 U.S.C. Sec. 794). ” Follow these basic guidelines for compliance:

  1. Describe images and hyperlinks with alternative text.
  2. Use San Serif fonts for online text.
  3. Check and repair all portable document formats (PDFs) for accessibility.
  4. Caption all audio and video.

Images. Alternative (alt) text helps people that use assistive technology (e.g., screen readers) as their learning accommodation.  For example, screen readers like Microsoft’s JAWS (Job Access with Speech) read the description aloud to the user with vision impairment.  Make sure you concisely provide alt text for each image in your online course. This included images on a course page, within a PowerPoint, or Word or PDF document. For eCollege, simply add the description for the image when you are uploading it—this is a required field called Descriptive Text.

Hyperlinks. When you add links to the Webliography in eCollege, it asks for the name of the link to display and the URL.  Think about simplifying information by providing the specific name of the Website instead of a confusing Web address, also known as the URL (Uniform Resource Locator). The exact name of the Website will aid all learners in understanding where the link will take them.  Additionally, the assistive technology will read aloud the long URL if you do not give it a name. Imagine listening to an entire URL reading: “h-t-t-p-semicolon-forward slash-forward slash-secure-period-ecollege-period-com-forward slash-shc,” et cetera.    This would cause extra cognitive load on the listener. Here is a good and bad example:

Fonts.  Sans-serif fonts are recommended for online text to provide accessibility. Sans-serif fonts do not have the “hats and shoes” on certain letters that serif fonts include.   eCollege provides the following San Serif fonts: Arial, Comic Sans, Microsoft (MS) Sans Serif, Segoe UI, Tahoma, and Verdana.  Avoid using the following Serif fonts offered in eCollege: Courier New, Georgia, Garamond, and Times New Roman.  This is because serifs in these fonts may waiver and be difficult to read on low bandwidth or poor Internet connections.

PDFs.  Are your PDFs readable? Conduct a word search within the Find box of the PDF for a word you see in the document. Type Ctrl+F if you don’t see a Find box.  If you receive the message, “No matches were found,” then the document is a scanned image, which cannot be read by persons who use assistive technology.  Use Adobe Acrobat Pro XI to repair “unreadable” PDFs.

Ensure your MS Word documents are accessible before you save them as a PDF.  MS Word 2010 and version 2013 have accessibility checkers that will highlight any issues your document has. Within MS Word, select File > Info> Check for Issues > Check Accessibility.  Fix issues like missing alt text for images.  See Adobe Accessibility Quick Reference Card for information on earlier versions of MS Word that you may have at home.

Captions.  Caption all media.  Closed captioning is the preferred format (instead of open captions), so the user can turn it on or off according to their needs.  Use YouTube or other free captioning services.  If you do not have your media captioned, at the very least, provide a script until you caption the video or audio file.  However, transcripts do not provide equal access to the lesson because the words and images from the video are not in sync to enhance meaning.

Sandra Rogers

Instructor Feedback for Teacher Presence

21 Apr
Cartoon headshot of blogger, Sandra Rogers

Be ever present in the online courses you teach.

 

Instructor’s online behaviors were not a focus of research until the momentum of online teaching occurred (Baker, 2010).  Based on research on human learning (Ormrod, 2012), one can draw on several theories for delivering targeted instruction at the right time: Vygotsky’s zone of proximal development, Ebbinghaus’ serial position effect (primacy and recency effect), and the presence or absence of retrieval cues in Cormier’s information processing theory.  Students need “right time” feedback that targets their instructional needs.  Moreover, feedback formats should vary to enhance the lack of richness in text-based media commonly found in online environments (Arbaugh & Hornik, 2006; Chickering & Gamson, 1987).

As cited in Moore and Kearsley (1996), Moore’s 1973 transactional distance theory explains how electronic communication tools promote student-student and student-teacher interactions. They theorized that the geographical distance matters less than the course structure.  Online courses that provide e-tools for communication close the distance and provide psychological closeness between the teacher and the class similar to closeness created in traditional courses (Lemak, Shin, Reed, & Montgomery, 2007).  Arbaugh and Hornik (2006) suggested video conferencing, voice messaging, and some other types of multimedia.  Bernard et al. (2004) found a larger effect size for course completion rates with synchronous sessions when compared to asynchronous ones.  Baker (2010) reported that students in synchronous courses reported higher levels of instructor immediacy levels.  If synchronous sessions are tied to higher course completion rates, then, perhaps online instructors should intermittently offer them.

Arbaugh and Hornik (2006) found that online teaching requires the instructor to take on a facilitator mode and manage discussions in a conversational style to augment student interactions.  The informality of the conversation could lessen the psychological distance between the students and their instructor. Moore and Kearsley (1996) likened distance education to a transaction that could create a psychological space for potential misunderstandings.  Therefore, the risk for misunderstandings could be increased when teachers wait until week’s end to post their responses.  Hence, this may not be a very good practice.   The lack of, or delay in, instructor feedback is a critical component in distance education.

Why do some online instructors not provide a format for class discussion?  There’s a multitude of possible reasons from a lack of ability, unrecognized benefits, a preference for lecture-based instruction, or lack of time.  An alternative would be to provide an online discussion moderated by a teaching assistant or participants in the class. In a literature review by Thormann, Gable, Fidalgo, and Blakeslee (2013), student moderation generated more frequent and in-depth discussion for the learners. They found that student ownership of the course increased. Understandably, some participants reported dissatisfaction if the instructor rarely participated.  Therefore, the teacher still needs to participate in the online discussions even with a student moderator.  The US Office of Education (2010) conducted a meta-analysis and review of 99 online learning studies.  They found larger effect sizes for studies that included collaborative or teacher-directed learning activities than those with independent study.

See my PowerPoint presentation for more tips on incorporating your teacher presence in your online courses: Effective Online Communication.

Sandra Rogers

Focus on the Process to Support the Growth Mindset of Students

9 Apr

Silhouette of head with different objects floating overhead

Dweck (2009) identified students’ beliefs about learning as their mindsets. Those who underestimate their ability to learn may have a fixed mindset, while those who believe that they can learn by establishing attainable goals and applying effort to learn have a growth mindset. Students with a growth mindset want to know the right answer. They want to be corrected; their ego isn’t tied to learning. They don’t mind revealing what they do not know. They understand that learning takes effort, and they enjoy it. Those with a fixed mindset don’t pay attention to corrective feedback; they don’t want to put forth effort to learn. Instead, they believe that learning shouldn’t take any effort because it’s tied to their intelligence. It shouldn’t be difficult if they’re intelligent; their ego influences how they learn.

It would be helpful for educators to explain the difference between the two mindsets to students and share the research findings. Perhaps students could use a learning style inventory to understand their mindset. Then they could reflect on how to make changes (self-regulate) to a growth mindset if they fall into the fixed mindset category. More importantly, educators need to learn how to provide feedback on student performance so as not to endanger a learner’s growth mindset. For example, praising a student for being smart doesn’t build their self-esteem. Instead, students must acquire self-esteem from their own effort and from overcoming struggles. Therefore, educators should praise persistence, acknowledge struggles, and identify students’ selection of challenging material/tasks. Focus on the process not the product when providing feedback.

Whatever mindset a person has will mold their motivation to learn (Dweck). A person’s personal belief of their ability to complete a task is explained in the the self-determination theory posited by Deci and Ryan. According to Deci, this theory states that personal control and autonomy (willingness, volition, endorsement of activity) affect your motivation to learn.  There is intrinsic and extrinsic motivation. Deci explained how extrinsic motivation can hinder the motivation to learn. For example, if you pay students for something they already enjoy doing intrinsically, this could cause them to rely on the extrinsic payment. If the extrinsic reward is removed, the student may become unmotivated to do the same task. This is because with extrinsic rewards, the learner does not maintain control nor autonomy of their learning. The extrinsic motivation is coerced. However, Deci explained how some extrinsically motivating events can become internalized as intrinsic. For example, helping the teacher with cleaning the classroom to earn a reward becomes something the student realizes is important for the good of the class.

Deci, E. What is self-determination theory? [Presentation]. Retrieved from Social PsyClips http://vimeo.com/30754832

Dweck, C. (2009). Developing Growth Mindsets: How Praise Can Harm, and How To Use it Well. [Presentation]. Paper presented at the Scottish Learning Festival, Glasgow. Retrieved from http://www.educationscotland.gov.uk/video/c/video_tcm4565678.asp

Poster Presentation of Saudi English Langauge Learners’ Gameplay Case Study

26 Mar

Collection of My Best e-Learning Blog Posts

16 Mar
How participants can prepare for a webinar & understand how to interact

A Pathway for Participants to Understand How to Prepare & Attend a Webinar

 

I’ve been blogging since 2011.  I noticed I had 61 blogs listed in the category for e-Learning.  Here’s a collection of my best effort to help others understand how to improve online learning and your professional online image as an eLeader.

Face-to-Face to Online Course Development Checklist

From Face-to-Face Teaching to Blended Format

How to Make Your Online Course Accessible

Personalizing Distance Education

Effective Online Communication

Online Cognitive Activities that Engender a Community of Inquiry

 WebQuest for Creating Critical Thinking Job Aids

Scoop.IT! The Critical Reader

Use of SecondLife for Educational Purposes

SecondLife: Advantages and Disadvantages for Education

 Process Map for Participants to Attend a Webinar

 Another Basic Tool for Online Teachers: The World Clock

Personal Branding for the 21st Century Educator

Follow my e-newspaper, The Online Educator, to learn from leaders in the industry.

Online Cognitive Activities that Engender a Community of Inquiry

28 Feb

Tag words from my blog

What does your syllabus say about your online course?  I just completed a research project developing a rubric  to identify the potential for a community of inquiry in online college courses.  Then I used the rubric to review 23 online course syllabi from my university’s College of Education.  I found a high amount of cognitive presence in the instructional activities and extensive and varied learner support.  Overall, the syllabi met, or exceeded, a moderate level of planned activities to engender a community of inquiry in their online courses.  As you may surmise, the online course syllabi were very detailed.  I did not review the actual courses, only the syllabi.

Here are the examples of cognitive online activities used in the undergraduate and graduate level courses:  developing questionnaires, peer review of papers, pre- and post-assessments, analysis of case studies, critically review an article, development of a personal instructional design model, student-created multiple-choice questions, hyper inquiry team project, academic controversy assignment, instructional design project, peer evaluations of project, simulation project, develop a creativity workshop, developing an online course, developing course evaluations, creating a welcome video, creating an academic contract, creating a course checklist, writing a literature review, completing CITI module, evaluating a program, completing a meta-evaluation of a program evaluation, develop an autobiography, conduct child observations, weekly self-evaluation of own learning, create a professional development plan, essay exams, develop a book trailer, develop a podcast, develop lesson plans, develop a how-to video, write a blog, develop a personal learning network, develop a digital story, develop a wiki, curate digital books and other electronic resources, and participate in monitored teacher education field experience.

I plan to submit my paper to an upcoming conference and try to publish the findings.  My report is 34 pages long, so I’ll share the highlights in a few more blog posts.

Sandra Rogers

Personalizing Distance Education

22 Feb

People at computers falling through crack in the roadAre your online courses too stuffy?  Clark and Mayer’s (2011) personalization principle refers to the practice of making e-learning more personable to increase learner outcomes.  The authors recommended the following research-based personalization practices: informal written language (e.g., active language, use of contractions), human voice, polite language structure, and the use of agents (intelligent tutors built-in to the system).  Most of the research findings made sense to me; I’ve always thought that instruction should be more personable.  However, I was amazed to learn about the significant impact on the use of personal pronouns.  Mayer, Fennell, Farmer, and Campbell (2004) found that simply changing the word “the” to “your” in a lesson script aided transfer. Clark and Mayer propose research be conducted as to the long-term effects of personalization practices on students within a course.

Will these positive outcomes diminish over the length of the course?  I don’t think so.  As long as all content is kept in the same conversational style the effect should remain.  I base this on my understanding of human nature and the literature cited below.  We appreciate polite language that is simple (active) and concise.  We also prefer to hear the human voice to that of an android.  The authors identified a few research studies on gender preferences for agents, but these were single studies and not generalizable to all content in all learning situations.  Personally, I was disappointed to read the findings that both men and women prefer to learn from male voices on the topic of technology.  However, it wasn’t surprising, as our family, schools, and society shape our understanding of the world.  At the workplace, I’ve encountered the stereotype that assumes that only men can explain/know technology.

I think it’s also important to add an image of yourself to the syllabus or About Me section of your e-course.  I haven’t found any research basis in this yet, but I think it helps the learner connect with the human side of the instructor.  As an instructional designer, I  recommend faculty add a photo to their course and the email account.  From my own e-learning experiences, I actually recognized an instructor at a conference from my memory of their thumbnail photo in their emails.  What about you?  How do you make distance education personal for your students?

Clark, R. C., & Mayer, R. E. (2011).  E-learning and the science of instruction: Proven guidelines for consumers and designers of multimedia learning (3rd. ed.).  San Francisco, CA: Pfeiffer.

Mayer, R. E., Fennell, S., Farmer, L., & Campbell, J.  (2004). A personalization effect in multimedia learning: Students learn better when words are in conversational style rather than formal style.  Journal of Educational Psychology, 96, 389-395.

Saudi ELLs Digital Gameplay: A Case Study

24 Jan

Note: The following blog post is an excerpt from my qualitative case study with 11 Saudi college-aged students conducted in 2014. Contact me if you’re interested in reading the entire paper.

I conducted a single instrumental case study to understand the digital game usage of the dominant culture of English language learners (ELLs) at my university, as well as their personal attitudes and cultural views toward gaming.  The main purpose was to obtain qualitative data on the bounded system of Saudi college students attending an English language center (ELC) in regards to their gaming habits in order to add to the literature on educational and extracurricular gaming activity.  Secondly, is digital gaming a good fit for aiding students with second language acquisition?  My study focused on the intermediate, advance, and university (bridge) level Saudi ELLs’ usage of digital gaming during and after school in the U.S. and Saudi Arabia. Saudis are the dominant language group not only at this ELC, but nationwide.  In fact, the number of Saudi enrollments for English language in the U.S. has grown from 11,116 to 71,026 in the past eight years (Marklein, 2013). Therefore, research on their learning habits and cultural norms are critical for U.S. colleges.

What types of non-educational digital games do Saudi students play after school in Saudi Arabia? Participants played adventure (e.g., Grand Theft Auto, Pepsiman, and Trivian), beauty (e.g., Sally’s Salon), community (e.g. The Sims), historical (e.g., Assassin’s Creed), sports (FIFA soccer, Forza Motorsport, and Driver), war (e.g., Battlefield and Call of Duty), and westerns (e.g., Red Dead).  These games can be played as MMORGs or offline individually.  This may be due to the fact that the other high grossing game, Grand Theft Auto (GTA), is prohibited in Saudi Arabia because the sexual, criminal, and violent nature of the game goes against the religious rules of the Koran, the sacred book of Muslims.

What type of non-educational digital games do Saudi students play after school in the United States? Some participants reported not having any time to play games after school due to their course load, while others either brought their Xbox or PlayStation consoles with them or purchased them here.  A serious student stated, “I came to study, not to play. Perhaps during break.”  Female students were more likely to play games on Facebook like The Farm or Candy Crush, or apps on their phones like Sally’s Spa. One male student reported playing Luminosity.  Overall, those that played digital games in the U.S. reverted to the aforementioned ones, and COD remained the game of choice.

Do Saudi students believe that they can learn English from playing digital games? Participants strongly believed that they could learn English from playing digital games.  One student claimed, “I got my language from PlayStation characters, to be honest.  I don’t care about level. I care about history.  I get two things: language and history.” Some were specific and stated that they learned new vocabulary but not grammar or pronunciation. Another participant reported learning English idioms from gaming, “Yes, sometimes, you talk with players from U.S. by using headset, and learn vocabulary from game they don’t teach in ESL class, example, ‘Free for all’.”  A participant alluded to digital gaming teaching him “to speak with English speakers to know what to do or something.”  They also felt that gaming would be a nice way to learn in class.  Many students referenced playing COD with headsets “to talk to lots of friends.”  A female student reported learning English from The Sims even though the characters don’t speak English; they speak Simlish.  She stated, “I learned a lot of words from this game.  Message and icon are in English. I learned a lot from this game because I love it. I played it for three years. I have big family, and they became rich.”  Both males and females reported learning English from commercial digital gaming.

Emergent Themes

Emergent Themes

 

Rogers, S. (2014). Saudi English language learning college students’ digital gameplay: A case study. [Unpublished work].

Free Professional Development with the Electronic Village Online

2 Jan

(This is a repost of the EVO2015 Call for Participation from Nina Liakos.)

Dear EFL/ESL Educator,

Since 2001, the Electronic Village Online, a project of TESOL’s CALL Interest Section, has been offering free online professional development sessions to language teachers world-wide. It is my pleasure to announce the Call for Participation for the Electronic Village Online (EVO) 2015. This year, we are offering 13 fabulous five-week sessions on a variety of topics, including teaching pronunciation, using Moodle, creating electronic textbooks, flipped learning, making Machinima in Second Life, using Minecraft to teach English, and more.

For a complete listing and abstracts, visit the Call for Participation at http://evosessions.pbworks.com. To enroll in a session, follow the instructions on the session page.  Please note that registration for the sessions will take place from January 5 – January 11, 2015. The sessions begin on January 12 and continue until February 15. To register for a session, follow the instructions on that session’s page (Session pages are linked to the CfP.).

EVO sessions are free (you usually need only a computer with Internet access and a desire to learn) and open to all, whether or not you are a TESOL member. They carry no academic credit, and participants may choose the level of involvement that works for them.  Mark your calendars now for EVO registration, January 5 – 11. And get ready for an unforgettable experience!

Please share this invitation with your colleagues and e-lists, and thank you for helping us to spread the word!

 

Nina Liakos, EVO Lead Coordinator

On behalf of the EVO Coordination Team

Note: Read more about EVO from my previous blog posts.

Learning2gether with Dawn Bikowski discussing gaming and language learning

31 Dec

teacherrogers:

Thanks to Vance Stevens and Dawn Bikowski for putting together this learning event.

Originally posted on Learning2gether:

Download mp3 here: http://learning2getherdotnet.files.wordpress.com/2014/08/2014aug31dawnbikowski-64k.mp3

On Sun Aug 31 Learning2gether was honored to meet with Dawn Bikowski discussing gaming and language learning

Dawn discussed projects she’s working on for teacher training by putting digital gaming into her MA teacher training courses, including pedagogical grammar and teaching reading & writing. She also talked about her experiences as lead author of the teacher’s manual for the digital game Trace Effects, which she did for the U.S. Department of State.

http://www.thedigitalshift.com/2012/12/k-12/u-s-state-department-launches-online-game-to-aid-english-learners/

Dawn mentioned using Aurasma with teacher trainees in her discussion with us. On YouTube you can see many examples of what Aurasma does; e.g., http://www.youtube.com/watch?v=GBKy-hSedg8 and she explained in greater detail in her talk at the CALL-IS and IATEFL LTSIG webinar on Gaming and Gamification on Jun 14 this year, where she spent 10 minutes talking about Aurasma and how she uses it to help teachers experience games.

TESOL CALL-IS Keynote, Dawn Bikowski
Training Teachers to Think in Games

View original 342 more words

Learning2gether

Archive of seminars for educators scheduled weekly at http://learning2gether.pbworks.com

The Starry Mantle

Outfit Ideas for Lord of the Rings Online

ROSE BARD - Teaching Journal

“The more radical the person is, the more fully he or she enters into reality so that, knowing it better, he or she can transform it. This individual is not afraid to confront, to listen, to see the world unveiled.― Paulo Freire

South Alabama Gaming Educators (SAGE)

Broadening the "stage" for the SAGE through virtual worlds, gaming, and alternative/augmented reality technologies

An A-Z of ELT

Scott Thornbury's blog

Follow

Get every new post delivered to your Inbox.

Join 900 other followers

%d bloggers like this: