Use of SecondLife for Educational Purposes

Avatar sitting on a crescent moon

I’m over the moon for SecondLife!

SecondLife (SL) could be used in numerous ways to promote student learning. For example, a quick screencast of an avatar presenting the topic would be a great way to gain the learner’s attention. Perhaps the screencast could serve as an advance organizer with an abstract of the content to be presented related to the past unit content. Last semester, I used SL as a backdrop for creating a mini-introduction to a lesson for the USAonline Student Orientation course. This was a less expensive way to gain attention than the fee-based avatars like SitePal.

Secondly, SL is a great format for second language learning. The multi-modal environment allows for rich language experiences. For example, learners have the text-chat and voice option; they have destinations already set up for social interactions; and instructors can set up student-created projects in a designated sandbox. A unique project that the Electronic Village Online (EVO) workshop participants created in SL were machinimas. These are movies made in SL. They even had an awards show as a culminating event. SL is definitely where movie magic can happen to transform users into a fantasy world with outrageous outfits, superhuman abilities, and all sorts of real and unreal critters.

Lastly, I think the richness of the visual graphics and affordances of the movement allow for some great opportunities for storytelling. It dawned on me when I looked at the photos of me on the moon, that I could use these photos to create a children’s story in ebook format. I’ve taken courses on how to write children’s stories and have several completed ones. However, I don’t know how to illustrate them nor do I have the money to hire someone to do it. I plan to publish one on an app in Google Drive called BookieJar. I think I might try to set-up some photos in SL that go along with my story line. I just need to find out the legal issues of using photos taken in other people’s sims (simulated environments).

I am aware that there is a dark side to SL. As with any open source, multi-user platform, educators need to be vigilant of students in virtual environments. One teacher provided a safe virtual platform by using a sim-on-a-stick. This refers to an educational SL version that can be downloaded to computers without going to the public site.  The teacher built  (or added to an existing sim) a simulated trip to mars for his elementary students. The teacher filmed the in-world and real world experience for the girls. It’s awesome!  View his video to see how the students helped each other and used a how-to guide: external link:

Note: This is the first in a series about SL.


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  • Very informative article on SL.


  • Hi Sandra,
    Great reading and very well written, also the other blog on advantages and disadvantages of Second Life.
    May I share a short 3min machinima which outlines beautifully the potential of language learning in this environment? It is an interview with Lowri Mills, Community Manager of languagelab and her students.

    The great potential and value of creating machinima has been understood by the approval of EU funding to explore this for language educators for a period of 2 years with 9 European partners, 4 of whom are universities.

    The main reasons for granting us this funding has been the following:
    – the need for digital learning material, especially moving pictures, sound and stories which are the most powerful way of communicating learning content
    – teacher and learner autonomy
    – lean production costs
    – ‘Live Video’ concept (which is the concept that if a learner improve language skills by watching machinima, they can actually join this virtual world and practise the language)

    I am truly honored and very happy to be able to be part of CAMELOT (CreAting Machinima Empowers Live Online language Teaching and learning)

    Rgds Heike


    • Hi Heike, Thanks for sharing this information! My supervisor had us use SL avatars to introduce a unit of study. It was a lot of fun and I thought it was a clever idea. Plus, it’s a great way to gain attention as part of Gagne’s 9 events of instruction, an instructional design best practice.


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