Category Archives: Learning

Universal Design for Learning

Origin Universal design (UD) refers to the consideration of the needs of persons with disabilities in regard to physical spaces, objects, and tasks (The Center for Universal Design, 1997). This concept has since grown into an initiative for education called the universal design for learning (UDL). The original Principles of Universal Design (1997) are equitable use, the flexibility of use,

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Elements of Cooperative Learning and Their Application to Distance Ed

  According to Wikipedia, the cooperative learning theory has been around since the 1930s and discussed by researchers from diverse fields such as philosophy and psychology. Cooperative learning involves strategic group practices and elements to aid critical thinking.  As an educator, I’m most familiar with Kagan’s (1985) approach to cooperative learning. Additionally, I learned about Palinscar and Brown’s reciprocal teaching

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Magis Instructional Design Model for Ignatian Pedagogy

The Magis Instructional Design (ID) Model for online courses was developed by Sandra Rogers (2019) with input from the Jesuits at Spring Hill College, as subject matter experts, and her professor in instructional design, Dr. Davidson-Shivers. It’s unique in that it addresses religion, spirituality, and social justice in addition to intellectual growth. Jesuit school educators include techniques for reflection within

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Application of Gagne’s 9 Events of Instruction to WDE Gaming

Application of Gagné’s Nine Events of Instruction to Well Designed Educational (WDE) Gaming  (This chart was published in my dissertation. See references below.) Gagné’s Nine Events of Instruction (1985) Comparison to WDE Gaming (Adapted from Becker, 2008 and Van Eck, 2006) Mental Processes (Gagné & Driscoll, 1988) Gain attention Capture attention with movement, scenes, sounds, speech, and health status updates

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My Dissertation Abstract on MMORPGs to Improve ESL Skills

A Massively Multiplayer Online Role-Playing Game with Language Learning Strategic Activities to Improve English Grammar, Listening, Reading, and Vocabulary This mixed-methods-collective-case-study focused on the use of an online videogame combined with second language acquisition (SLA) strategic gameplay to improve English language learners’ (ELLs) grammar, listening, reading, and vocabulary. Its purpose was to determine whether a noneducational, massively, multiplayer, online, role-playing

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How People Learn a Second Language

Excerpted from my dissertation: Rogers, S. A. (2017). A Massively Multiplayer Online Role-Playing Game with language learning strategic activities to improve English grammar, listening, reading, and vocabulary (Doctoral dissertation). Available from ProQuest Dissertations and Theses database. (UMI No. 10265484).) Learning a second language is an arduous task. Most scholars would agree that it requires a lot of practice (Krashen, 1982; Nation, 2014), language

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Goals of Research Study on MMORPGs + SLA Strategies

This summer, I started my research study for my dissertation on massively multiplayer online role-playing games (MMORPGs) combined with second language acquisition (SLA) optimizing activities.  I want to find out if free, commercial video games, MMORPGs in particular, are useful in helping English language learners (ELLs) acquire English skills.  Could MMORPGs be used to supplement language programs or personal learning

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