Thank you to my followers!

Avatar sitting on a crescent moon
My avatar sitting on the moon in SecondLife.

With the new year, it’s time to reflect, plan, and show gratitude. Last year, my blog and Twitter accounts attracted more followers. Both now have 1K+ followers. It’s been a slow and steady increase, as I’ve engaged with educators worldwide since 2010 on Twitter, WordPress, and other social media tools. It’s not about quantity for me but quality. I want to thank you for your comments and positive responses!

New Academic Blog:  I invite you to read my guest blogs on the new AACE Review. AACE stands for the Association for the Advancement of Computing in Education. I’ve been involved with this organization since 2014. They host several teacher/IT conferences such as the Society for Information Technology and Teacher Education (SITE). My first blog was on grit and learning. This month, I’ve written one defining computer-assisted language learning (CALL) and sharing media selection criteria for CALL from researchers (forthcoming). For next month, I’m preparing interview questions for a CEO about a new speech recognition API.

Tech Tip:  As for new tips, I’m using Grammarly for the first time and loving the free version. I have the Chrome extension. The application checks your grammar and spelling in all writing situations including emails, blogs, and learning management systems. Grammarly sent me a report on my usage that was very insightful. This is a great way to check your past work, too. I work as an instructional designer at my College. No one generally checks my writing unless I ask, so I’m going through all of my online content. I’m doing the same for my personal blog and website! And yes, it would be a great tool for students to use.

Happy New Year!

Sandra Rogers

Google Provides Free Professional Development Online for Educators

Google Certified Educator Badge

I just completed free professional development offered to educators on Google Apps for Education to become a Google Certified Educator. Level 1 is on the fundamentals of Google Suite (Docs, Slides, Sheets, Forms, & YouTube), Google Classroom, and Google Drive.  It’s a competency-based, self-directed learning program.

I’ve been using Google Apps since 2009. This training was a great way to learn about the latest updates to the Google Suite of tools.  Additionally, it made me think about different ways that technology can help solve various teaching issues, save resources, communicate more with parents, and increase student collaboration.

Initially, I thought I’d be able to complete the 13 units for Level 1 in a few months. However, my work, service, and research took priority, and I ended up doing this training a little bit over time. It took me a year! The self-tests are challenging even for a more advanced user like myself.  The exam is performance-based, so make sure you review all the units carefully.

I plan to continue through the training levels to become a certified trainer. I’m a trainer at my College on a wide range of technology and pedagogy, and can’t wait to start sharing what I learned with the faculty and staff.  I’ve already emailed the librarians several tech tips that they might use.  My two biggest takeaways would be the powerful potential of Google Groups (e.g. staff-instructor, trainer-staff, or student-teacher interactions) and the advances that have been made in Google Classroom (too numerous to mention).

I encourage you to check out their Training Center.  The certifying exams are inexpensive (e.g., $10 for Level 1). They provide a certificate and a digital badge. The certification only lasts three years. I think at the current rate of technology advancement that is fair.

The Gingerbread Man Doesn’t Escape Common Core

Gingerbread Man with bow tie near stack of other cookies says,
Students illustrate the text.

Continue reading “The Gingerbread Man Doesn’t Escape Common Core”

Gagne’s Instructional Sequence for Podcast Learning Module

Title page to tech project

The following instructional design strategy is based on Gagné’s (1985) nine events of instruction in which he provided a format for designing effective training by correlating internal cognitive processes with that of external instructional activities. Many K-12 school systems utilize his sequence of instructional events as a framework for lesson planning. I have previously blogged about Gagné’s work.

These are the instructional events adapted from Gagné to teach k-12 students how to upload an audio file to publish a podcast channel on Podbean.com:

1. Gain attention by first showing a short video of the purpose and meaning of podcasting by Lee LeFever.

2. Inform student of the learning objective(s).

3. Stimulate recall of prior learning by reminding them of the images and vocabulary for technical terminology. Use a KWL chart to make meaningful connections to the sample podcast and informational video with their personal experiences. Have them share these experiences with their peers.

4. Present the content in a demonstration screencast depicting examples from the actual Podbean site to enhance the retention of information. In this way, learners will be more likely to apply the information to their
own project and internalize the content.

5. Provide learner guidance by utilizing callouts (arrows, highlights, & focused lightening), labels, and screenshots in the demonstration or recorded presentation. Use a how-to guide to support the presentation and provide for students with different learning preferences scaffolded instruction. These components will help students stay on track.

6. Elicit performance by having students follow the instructions in the how-to guide and/or presentation.

7. Provide feedback by having students conduct a self-assessment or peer-assessment of their performance with a checklist. Students can read each other’s user profiles and hear the final audio products when they share the links among themselves via email.

8. Assess performance by having students submit final project link to an instructor via email.

9. Enhance retention and transfer to the task by having them send their podcast to another student and have each of them upload it to their own, therefore, replicating the process again. The teacher could also send them an audio file to upload after a week has passed to have them revisit the steps. Encourage students to upload podcasts on a monthly basis in order to rehearse the skill, and therefore, submit to long-term memory.

The complete learning module (teacher guide, CCSS, pretest, KWL chart, student checklist, rubrics, vocabulary PowerPoint, how-to guide, & posttest)  is available for sale in my TeachersPayTeachers store, Teacherrogers.

(Note. Gagné’s 9 events of instruction are italicized. These do not need to be done in this exact sequence, as this is an iterative process.)

Reference

Gagné, R. M. (1985). The conditions of learning. New York, NY: Holt, Rinehart, & Winston.

Elements of Cooperative Learning and Their Application to Distance Ed

Embed from Getty Images

 

According to Wikipedia, the cooperative learning theory has been around since the 1930s and discussed by researchers from diverse fields such as philosophy and psychology. Cooperative learning involves strategic group practices and elements to aid critical thinking.  As an educator, I’m most familiar with Kagan’s (1985) approach to cooperative learning. Additionally, I learned about Palinscar and Brown’s reciprocal teaching method; their article on Reciprocal Teaching of Comprehension-fostering and Comprehension-monitoring Activities (1984) predates that of Kagan’s work.  Johnson and Johnson researched and wrote about cooperative learning activities in the 70s, 80s, and 90s. I learned about their work in my doctoral coursework on instructional strategies.

Johnson and Johnson (1994) were the first to describe the following five essential elements of cooperative learning: positive interdepence, face-to-face (F2F) promotive action, individual & group accountability, social skills, and group processing.  The following lists their elements and how they can be implemented in online courses.

  1. Element of Cooperative Learning: Positive Interdependence

Course Design– A) Provide example of project team roles. B) Another layer to this is to then divide the content assignment into specific components and assign them to team members.

Resources–  I modified the list that Dr. Dempsey shared in our doctoral course on instructional strategies at the University of South Alabama: team leader, timekeeper, idea monitor, QA monitor, and Wild Card (for the extra item that varies according to the content or situation).

Difference from F2F Instruction: A) Not all students will be able to meet F2F on campus due to geographic distances. B) Not all students will see information (login) at the same time. Delays can cause emotional distress to team members and create psychological distance.

2. Element of Cooperative Learning: F2F Promotive Interaction

Course Design- Include synchronous sessions with live audiovisual possibilities.

Resources– Use virtual meeting spaces such as BigBlueButton, Skype, Google+ Hangout, & Second Life

Difference from F2F Instruction: A) Students can discuss items freely without being in earshot of the teacher or other teams. B) Students need technical skills to be able to participate online. C) Meetings can easily be recorded for review.

3. Element of Cooperative Learning: Individual & Group Accountability

Course Design– Create rubric for individual and group tasks explicitly described.  Ask student to complete a peer evaluation of team members according to their assigned components.

Resources- Teacher asks students to create this for greater understanding of the requirements.

Difference from F2F Instruction- No real difference except for no F2F lecture mode to explain rubric.

4. Element of Cooperative Learning: Social Skills

Course Design– Teachers model social skills with teacher talk.  They shape students’ behavior by providing praise when appropriate actions are taken.  They provide rubrics that describe the actions such as how many times to post in forums and to whom.  Students set up their own agreed upon ground rules.

Resources– Netiquette: There are several versions out there.  There’s even a multiple-choice test that scores a students’ netiquette knowledge automatically.

Difference from F2F Instruction– A) Etiquette rules differ. B) In OL, every student gets the opportunity to respond. C) For OL, there’s a larger chance of procrastination due to the “absence” of the traditional classroom routine, physical building, seeing friends in the hallway to remind you, etc.

5. Element of Cooperative Learning: Group Processing

Course Design– Ask students to create their own set of group rules and definitions. (This was another Dr. Dempsey idea.) Monitor group work by asking to be added to their collaborative project sites.

Resources– Use Web 2.0 tools like wiki, clog, and/or Google Drive to collaborate.

Difference from F2F Instruction- A) Must decide on which synchronous and Web 2.0 tools to use and create accounts. B) Meetings include the World Map for time and date. C) May be grouped with someone that you will never meet F2F (I’m unsure of the psychological ramifications but certain this plays a role in online behavior).

References

Johnson, D., & Johnson, R. (1994). Learning together and alone, cooperative, competitive, and individualistic learning. Needham Heights, MA: Prentice-Hall.

Kagan, S. (1985). Cooperative learning. San Clemente, CA: Resources for Teachers, Inc.

Palinscar, A.S., & Brown, A.L. (1984). Reciprocal teaching of comprehension-fostering and comprehension-monitoring activities.  Cognition and Instruction, I(2), 117-175.

Copyright Issues for Online Courses

Here are three main takeaways for proper use of copyright protected material in online courses.

I. Follow the Law on Copyrighted Media

Please note copying or changing the original format (e.g., VHS to DVD) of copyrighted material is a violation of the U.S. Copyright Law and Digital Millennium Copyright Act. I recommend you review your institutions policies (e.g., Faculty Manual) on the use of copyrighted material in the classroom. Here are some recommendations to properly show copyright protected videos to students.

  1. Only show a small segment of a privately owned video in your class to illustrate a lesson, as part of the Fair Use laws (Title 17, Section 107, U. S. Code, Copyright.gov).  Avoid showing an entire video of copyrighted material, as this constitutes as a public performance of it and is prohibited by law. Use a Fair Use checklist to determine the purpose, nature, amount, and effect of the media use for educational purposes.
  2. Short-term, one time use– Place your videos on course reserves for checkout by students in the library for one semester only to meet spontaneous use requirements. Fill out the necessary paperwork with the library at the circulation desk for course reserves. If a student does not have a VHS or DVD player, they can check out one on a TV cart to take to a study room in the library for viewing. Meanwhile, place a request order with the purchasing librarian for the library reserves. See solution # 4.

  3. Find it online– Search the library’s video databases to see if the same content is available.

4. Purchase institution-wide license of media object– There is an option for the library to purchase DVD formats to include in their collection. Contact your library liaison and the purchasing agent for the library to learn more about this option.

II. Proper Use of Copyrighted Articles

Articles in the library databases are very easy to share with others. When you share an article from one of the library’s databases, look for the shortened URL for the article. It is called the permalink, stable URL, or persistent URL – different databases use slightly different terminology, but all three versions are the same thing – a shorter URL that acts as an anchor for the article that you’re interested in. Databases normally place the permalinks, stable URLs, or persistent URLs in the Tools section of the article record. This URL doesn’t work by itself or anyone could access it. Your institution’s EZ Proxy service authenticates school users and allows them to access content that your school licenses.

Why do I need to do this for my course? Posting copyright protected articles directly in your online courses constitutes a copyright infringement. Copies of written works are permissible if they are made for personal use only and the copy will not be shared or distributed to a group without the documented permission of the copyright owner. As an instructor, you’re encouraged to direct your students to the original source of the work to avoid copyright infringement.

III. Cite Your Sources

Cite your sources in your online course and material according to the appropriate style guides (i.e., APA, MLA, & Chicago Manual). This sets a good example for students and covers your general use of the copyrighted material (Quality Matters™ Rubric Standards, 2014). Also, cite any media sources (e.g., images, sound, video clips) reused in your video lectures and/or PowerPoint presentations.

See the US Copyright website for specific information.

Join me at SITE 2017 Conference in Austin, TX

Photo of Sandra Annette Rogers
Say hello if you see me.

Two of my proposals were accepted for presentation at the Society for Information Technology and Teacher Education (SITE) International Conference in Austin, TX.  I’d love to connect with any of my readers who are also going to SITE.  This will be my third time to attend this conference.  This time around, I’ll be sharing the outcomes of my dissertation and participating in a panel on gaming for educational purposes.  I will be the newbie gaming researcher on the expert panel sharing a job aid for other educators who would like to get started.

Here’s my current schedule for the conference: (All times are Central Standard Time.)

1. Brief Paper: Use of Online Role-Playing Games With Language Learning Strategies to Improve English Grammar, Listening, Reading, and Vocabulary, March 6, 2017 at 3:00- 4:00 P.M. (my session is last), in the Capitol A Room at the Sheraton Austin Hotel at the Capitol. (This was my original dissertation title.  It’s now called A MMORPG with Strategic Activities to Improve English Grammar, Listening, Reading, and Vocabulary. My dissertation committee included: Burke Johnson (Chair), Univ. of South Alabama, Rick Van Eck, Univ. of North Dakota, James Van Haneghan, Univ. of South Alabama, and Susan Martin, Univ. of South Alabama, USA.

2.  Panel Session: Exploring the Rules of the Game: Games in the Classroom, Game-Based Learning, Gamification, and Simulations March 8, 2017 at 4:15-5:15 P.M. in the Capitol North Room at the Sheraton Austin Hotel at the Capitol.  Panelists include:

  • Jana Willis, Univ. of Houston-Clear Lake,
  • Spencer Greenhalgh, Michigan State Univ.,
  • Larysa Nadolny, Iowa State Univ.,
  • Sa Liu, Univ. of Texas,
  • Tugce Aldemir, Penn State World Campus,
  • Sandra Rogers, Univ. of South Alabama,
  • Monica Trevathan, Tietronix Software,
  • Susan Hopper, Pedagogical Balance of Effective Learning
  • Wendy Oliver, Thrivist, USA

For the complete schedule of the conference, select this link.  A special thanks to the Instructional Design and Development Graduate Association and USA Student Government Association in funding my travel and conference fees!