Tag Archives: Instructional Design

My Instructional Design Collaboration with Instructors: Analysis PhASE

Instructional design (ID) encompasses a wide array of activities besides classroom learning such as the improvement of human performance, products, processes, and overall return on investments of an organization. It includes the use of research, theory, practical experience, and common sense. Instructional designers work closely with organizations and subject matter experts to solve problems, determine needs, improve outcomes, and find opportunities through systematic analysis and

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Join me at TCC 2020 Online Conference

I’m happy to announce that I’ll make one presentation and give one interactive workshop at the 25th anniversary of Technology, Colleges & Community (TCC) Worldwide Online Conference held April 14-16, 2020. TCC Hawaii, LearningTimes, and the Learning Design and Technology Department at the University of Hawaii-Manoa collaboratively produce this event. The conference is fully online and affordable. It will be my

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What do instructional designers do in higher education?

The work and the placement of instructional designers vary from institution to institution. For instance, my former position was with the Library and Instructional Resources Services. My new position is with a Chancellor’s initiative for online teaching and learning. As for job tasks, if you’re the only designer on campus, you wear many hats. Conversely, you could be a part

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Online Course Design for Active Learning within the UDL Framework

This is a WordCloud based on my blog post on active learning. Active Learning Defined Active learning engages students directly in the learning process through instructional activities with differing degrees of interaction that’s student-centered, whereas passive learning occurs indirectly and without interaction. The latter is often, but not always, teacher-centered. Student-centered learning emphasizes learner control and manipulation of information, so

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Join me at AERA 2019 in Toronto

I’ll be attending my second conference of the American Educational Research Association (AERA) this year. The theme is ‘Leveraging Education Research in a Post-Truth Era: Multimodal Narratives to Democratize Evidence.’  It will be held in Toronto, Canada from April 5-9th at the Metro Toronto Conference Centre. I was impressed with last year’s conference but a bit overwhelmed. Hopefully, with the

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Instructional Design Graduate Assistantship Provided Apprenticeship

This year, I’m celebrating my 5th anniversary as an instructional designer (ID). Prior to this career path, I was an educator for 18 years, so the transition was not difficult. As I reflect on the success I’m enjoying at Spring Hill College (SHC) now, I want to acknowledge the invaluable practical experience gained as an instructional designer during my doctoral

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Magis Instructional Design Model for Ignatian Pedagogy

The Magis Instructional Design (ID) Model for online courses was developed by Sandra Rogers (2019) with input from the Jesuits at Spring Hill College, as subject matter experts, and her professor in instructional design, Dr. Davidson-Shivers. It’s unique in that it addresses religion, spirituality, and social justice in addition to intellectual growth. Jesuit school educators include techniques for reflection within

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Application of Gagne’s 9 Events of Instruction to WDE Gaming

Application of Gagné’s Nine Events of Instruction to Well Designed Educational (WDE) Gaming  (This chart was published in my dissertation. See references below.) Gagné’s Nine Events of Instruction (1985) Comparison to WDE Gaming (Adapted from Becker, 2008 and Van Eck, 2006) Mental Processes (Gagné & Driscoll, 1988) Gain attention Capture attention with movement, scenes, sounds, speech, and health status updates

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Cognitive Perspective of Flow Theory and Video Games

Flow Theory Csikszentmihalyi (1990) flow theory is based on several interrelated psychological constructs: ability, attitude, cognition, emotion, motivation, and personality. When perfectly combined in a task, they catapult a person into a state of flow commonly known as being in the zone. Csikszentmihalyi refers to this as an optimal experience. “He discovered that people around the world had shared descriptions

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Are you interested in selling educational products on TPT?

  TeachersPayTeachers.com is a great way for educators to sell their own material.  They’re an open marketplace for educators to buy, sell, and share their self-made educational products.   Here’s my store on TPT: http://www.teacherspayteachers.com/Store/Teacherrogers. I currently have 50 educational products for sale.  Examples include a podcast project, learning center signs, language prompts with photos from American life, and literature studies.

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