Tag Archives: vocabulary

H5P: Free Software for Developing Interactive Learning Objects

I’ve been wanting to learn how to develop interactive content for course design but didn’t have the time, money, or opportunity to learn the sophisticated elearning authorware. This week, I found out that H5P is fairly easy to use and can be integrated within our Moodle learning management system (LMS). Plus, it’s an open educational resource provided for free. It

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My TeachersPayTeachers Best Selling Products

TeachersPayTeachers (TPT) has its back-to-school sale this week with up to 25% off with the #BTSFRESH code.  I thought it would be good to share a list of my 6 best selling TPT products with you. They are as follows: (Some are aligned with the Common Core State Standards.) Third Grade Research Project: Language Frame for Wild Animal Report Writing

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My Dissertation Abstract on MMORPGs to Improve ESL Skills

A Massively Multiplayer Online Role-Playing Game with Language Learning Strategic Activities to Improve English Grammar, Listening, Reading, and Vocabulary This mixed-methods-collective-case-study focused on the use of an online videogame combined with second language acquisition (SLA) strategic gameplay to improve English language learners’ (ELLs) grammar, listening, reading, and vocabulary. Its purpose was to determine whether a noneducational, massively, multiplayer, online, role-playing

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What kind of vocabulary can you learn from role-playing videogames?

In my gaming research study with EverQuestII® (EQII), I was pleasantly surprised to see a dominance of neutral words and only a slight majority of negative words over positive ones. This is based on the participants’ text-based, chat logs that I analyzed with the vocabulary concordancer called Range. Chat logs include language from the non-playing characters (NPCs), playing characters (gamers), and

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Computer-assisted Language Learning and Media Selection

This blog was originally posted on the AACE Review (Rogers, 2018). Computer-assisted language learning (CALL) is the interactive use of technology to foster second language acquisition by providing meaningful opportunities to practice a language in environments beyond that which is available in the confines of a classroom. It began with the stimulus-response of programmed instruction in the 1960s with the

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Goals of Research Study on MMORPGs + SLA Strategies

This summer, I started my research study for my dissertation on massively multiplayer online role-playing games (MMORPGs) combined with second language acquisition (SLA) optimizing activities.  I want to find out if free, commercial video games, MMORPGs in particular, are useful in helping English language learners (ELLs) acquire English skills.  Could MMORPGs be used to supplement language programs or personal learning

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Trace Effects Video Game for Learning English as a Foreign Language

What is it? Trace Effects is an educational 3-D multimedia interactive video game that can be played individually off-line from a DVD or online individually or with a group. There’s also a complimentary mobile app called Trace Word Soup, which is a vocabulary game. Trace Effects was designed for English language learners (ELLs) ages 12-16 by the United States Department

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TeachersPayTeachers: Halloween Literacy Gaming Activity

I just uploaded a new product that incorporates gaming as an instructional strategy. I used Halloween vocabulary and images to capture young children’s interest. Students can practice syllabification, reading, storytelling, and vocabulary when playing these games! This product contains directions and material for four different types of games to use during literacy centers: clapping out the syllables, vocabulary battle game,

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