Tag Archives: Second Life

8th SLanguages Annual Symposium 2015

Time: November 14, 2015 to November 15, 2015 Location: EduNation in Second Life Organized By: Heike Philp aka Gwen Gwasi Event Description: 8th SLanguages Annual Symposium 14-15 November 2015 (Sat/Sun) Come and join us at SLanguages Annual Symposium, a two day online conference on language learning in virtual worlds held for the 8th time on EduNation in SecondLife.  The two main

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Collection of My Best e-Learning Blog Posts

  I’ve been blogging since 2010.  I noticed I had 73 blogs listed in the category for e-Learning.  Here’s a collection of my best effort to help others understand how to improve online learning and their professional online image as an eLeader. Face-to-Face to Online Course Development Checklist From Face-to-Face Teaching to Blended Format How to Make Your Online Course

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Doctoral Internship: Creating Machinima for Language Learners

CAMELOT This semester, I participated in the CreAting Machinima Empowers Live Online language Teaching and learning (CAMELOT) project funded by the European Union’s Lifelong Learning Programme. The purpose of the CAMELOT project is to provide language-teaching resources for English as foreign language instructors, as well as to share the technological and pedagogical expertise on creating and adapting their own machinima for the classroom. Machinima are screencasts

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Filming in Second Life to Create Machinima

Photo of MachinEVO moderators providing a training session in SecondLife in EduNation. This is one of my first film assignments as part of the MachinEVO workshop. I was in a group filming a story about a magician on a ship. It’s a humorous story, so I used some corny  music (Sorry, Gsus) for the sinking ship scene. I was already familiar

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SecondLife: Advantages and Disadvantages for Education

The following personal reflection on the educational advantages and disadvantages to SecondLife (SL) is based on a single user’s online experience. In the era of massively multiplayer role-playing games where participants interact in-world in groups (study hall, computer lab, or arcade) as well as online, the following advantages could increase and the disadvantages could decrease. DISADVANTAGES Disadvantages to SL include

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Use of SecondLife for Educational Purposes

SecondLife (SL) could be used in numerous ways to promote student learning. For example, a quick screencast of an avatar presenting the topic would be a great way to gain the learner’s attention. Perhaps the screencast could serve as an advance organizer with an abstract of the content to be presented related to the past unit content. Last semester, I

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